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Education in the Digital Age: Learning Experience in Virtual and Mixed Realities
| Content Provider | SAGE Publishing |
|---|---|
| Author | Allcoat, Devon Hatchard, Tim Azmat, Freeha Stansfield, Kim Watson, Derrick Mühlenen, Adrian Von |
| Copyright Year | 2021 |
| Abstract | In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In the current study, we examined the effectiveness of these new technologies for use in education. We found that learning in both virtual and mixed environments resulted in similar levels of performance to traditional learning. However, participants reported higher levels of engagement in both Virtual Reality and Mixed Reality conditions compared to the traditional learning condition, and higher levels of positive emotions in the Virtual Reality condition. No simulator sickness was found from using either headset, and both headsets scored similarly for system usability and user acceptance of the technology. Virtual Reality, however, did produce a higher sense of presence than Mixed Reality. Overall, the findings suggest that some benefits can be gained from using Virtual and Mixed Realities for education. |
| Related Links | https://journals.sagepub.com/doi/pdf/10.1177/0735633120985120?download=true |
| Starting Page | 795 |
| Ending Page | 816 |
| Page Count | 22 |
| ISSN | 07356331 |
| Issue Number | 5 |
| Volume Number | 59 |
| Journal | Journal of Educational Computing Research (JEC) |
| e-ISSN | 15414140 |
| DOI | 10.1177/0735633120985120 |
| Language | English |
| Publisher | Sage Publications CA |
| Publisher Date | 2021-01-13 |
| Publisher Place | Los Angeles |
| Access Restriction | Open |
| Rights Holder | © The Author(s) 2021 |
| Subject Keyword | interactive learning environments simulations technology enhanced learning augmented reality mixed reality human-computer interface virtual reality |
| Content Type | Text |
| Resource Type | Article |
| Subject | Education Computer Science Applications |