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Generative Art with Swarm Landscapes
| Content Provider | MDPI |
|---|---|
| Author | Andrade, Diogo De Fachada, Nuno Fernandes, Carlos Rosa, Agostinho |
| Copyright Year | 2020 |
| Description | We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted. |
| Starting Page | 1284 |
| e-ISSN | 10994300 |
| DOI | 10.3390/e22111284 |
| Journal | Entropy |
| Issue Number | 11 |
| Volume Number | 22 |
| Language | English |
| Publisher | MDPI |
| Publisher Date | 2020-11-12 |
| Access Restriction | Open |
| Subject Keyword | Entropy Software Engineering Particle Swarm Optimization Swarm Art Function Landscapes Procedural Content Generation Computational Aesthetics Aesthetics Model |
| Content Type | Text |
| Resource Type | Article |