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Edu-Escape Rooms
Content Provider | MDPI |
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Author | Sheila, García-Martín Víctor Abella-García, De-Prado, Mario Grande- Baelo, Roberto |
Copyright Year | 2020 |
Description | Escape Rooms are cooperative games in which players must find clues, solve puzzles, and perform a variety of tasks within a limited time. The goal is usually to escape or leave a room, place, or environment. When the Escape Rooms have a pedagogical purpose, they are usually called Edu-Escape Rooms and can be related to gamification and Game-Based Learning. The potential for student engagement and motivation is one of the main advantages of Edu-Escape Rooms. |
Ending Page | 19 |
Page Count | 8 |
Starting Page | 12 |
e-ISSN | 26738392 |
DOI | 10.3390/encyclopedia1010004 |
Journal | Encyclopedia |
Issue Number | 1 |
Volume Number | 1 |
Language | English |
Publisher | MDPI |
Publisher Date | 2020-12-22 |
Access Restriction | Open |
Subject Keyword | Encyclopedia Cybernetical Science Active Methodologies Gamification Game-based Learning Educational Games Escape Room Breakout |
Content Type | Text |
Resource Type | Article |