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Film Adaptation as Experimental Game Design
| Content Provider | MDPI |
|---|---|
| Author | Barr, Pippin |
| Copyright Year | 2020 |
| Description | Film adaptation is a popular approach to game design, but it prioritizes blockbuster films and conventional “game-like” qualities of those films, such as shooting, racing, or spatial exploration. This leads to adaptations that tend to use the aesthetics and narratives of films, but which miss out on potential design explorations of more complex cinematic qualities. In this article, I propose an experimental game design method that prioritizes an unconventional selection of films alongside strict game design constraints to explore tensions and affinities between cinema and videogames. By applying this design method and documenting the process and results, I am able both to present an experimental set of videogame film adaptations, along with potentially generative design and development themes. In the end, the project serves as an illustration of the nature of adaptation itself: a series of pointed compromises between the source and the new work. |
| Starting Page | 103 |
| e-ISSN | 20760752 |
| DOI | 10.3390/arts9040103 |
| Journal | Arts |
| Issue Number | 4 |
| Volume Number | 9 |
| Language | English |
| Publisher | MDPI |
| Publisher Date | 2020-10-09 |
| Access Restriction | Open |
| Subject Keyword | Arts Cultural Studies Film, Radio and Television Film Adaptation Experimental Game Design Game Design Process Documentation |
| Content Type | Text |
| Resource Type | Article |