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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hadiji, F. Sifa, R. Drachen, A. Thurau, C. Kersting, K. Bauckhage, C. |
| Copyright Year | 2014 |
| Description | Author affiliation: Aalborg Univ., Aalborg, Denmark (Drachen, A.) || Fraunhofer IAIS, St. Augustin, Germany (Sifa, R.; Bauckhage, C.) || Tech. Univ. Dortmund, Dortmund, Germany (Hadiji, F.; Kersting, K.) || Game Analytics, Berlin, Germany (Thurau, C.) |
| Abstract | Free-to-Play or “freemium” games represent a fundamental shift in the business models of the game industry, facilitated by the increasing use of online distribution platforms and the introduction of increasingly powerful mobile platforms. The ability of a game development company to analyze and derive insights from behavioral telemetry is crucial to the success of these games which rely on in-game purchases and in-game advertising to generate revenue, and for the company to remain competitive in a global marketplace. The ability to model, understand and predict future player behavior has a crucial value, allowing developers to obtain data-driven insights to inform design, development and marketing strategies. One of the key challenges is modeling and predicting player churn. This paper presents the first cross-game study of churn prediction in Free-to-Play games. Churn in games is discussed and thoroughly defined as a formal problem, aligning with industry standards. Furthermore, a range of features which are generic to games are defined and evaluated for their usefulness in predicting player churn, e.g. playtime, session length and session intervals. Using these behavioral features, combined with the individual retention model for each game in the dataset used, we develop a broadly applicable churn prediction model, which does not rely on game-design specific features. The presented classifiers are applied on a dataset covering five free-to-play games resulting in high accuracy churn prediction. |
| Starting Page | 1 |
| Ending Page | 8 |
| File Size | 702950 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781479935475 |
| ISSN | 23254289 |
| DOI | 10.1109/CIG.2014.6932876 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-08-26 |
| Publisher Place | Germany |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | game data mining Games churn prediction churn games Mobile communication freemium Data mining game analytics free-to-play behavior behavior modeling |
| Content Type | Text |
| Resource Type | Article |
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