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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yi Jack Yau Teo, J. Anthony, P. |
| Copyright Year | 2007 |
| Description | Author affiliation: Sch. of Eng. & Inf. Technol., Universiti Malaysia Sabah, Kota Kinabalu (Yi Jack Yau; Teo, J.; Anthony, P.) |
| Abstract | Although a number of multi-objective evolutionary algorithms (MOEAs) have been proposed over the last two decades, very few studies have utilized MOEAs for game agent synthesis. Recently, we have suggested a co-evolutionary implementation using the Pareto evolutionary programming (PEP) algorithm. This paper describes a series of experiments using PEP for evolving artificial neural networks (ANNs) that act as game-playing agents. Three systems are compared: (i) a canonical PEP system, (ii) a co-evolving PEP system (PCEP) with 3 different setups, and (iii) a co-evolving PEP system that uses an archive (PCEP-A) with 3 different setups. The aim of this study is to provide insights on the effects of including co-evolutionary techniques on a MOEA by investigating and comparing these 3 different approaches in evolving intelligent agents as both first and second players in a deterministic zero-sum board game. The results indicate that the canonical PEP system outperformed both co-evolutionary PEP systems as it was able to evolve ANN agents with higher quality game-playing performance as both first and second game players. Hence, this study shows that a canonical MOEA without co-evolution is desirable for the synthesis of cognitive game AI agents |
| Starting Page | 304 |
| Ending Page | 311 |
| File Size | 145976 |
| Page Count | 8 |
| File Format | |
| ISBN | 1424407095 |
| DOI | 10.1109/CIG.2007.368113 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2007-04-01 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Automatic programming Evolutionary computation Artificial neural networks Pareto optimization Co-Evolution Game theory Pareto Differential Evolution Evolution (biology) Evolutionary Multi-Objective Optimization Neural networks Genetic programming Game AI Network synthesis Artificial intelligence Evolutionary Artificial Neural Networks |
| Content Type | Text |
| Resource Type | Article |
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