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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Dreher, C. Reiners, T. Dreher, N. Dreher, H. |
| Copyright Year | 2009 |
| Description | Author affiliation: Curtin University of Technology, Western Australia (Dreher, C.; Reiners, T.; Dreher, N.; Dreher, H.) |
| Abstract | 3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour that exist in the real-world, including recreation, socialisation, commerce, and education. This paper shares the authors’ professional experience using Second Life in tertiary Information Systems/Science education. Case studies describe the specific applications. They are followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice. |
| Starting Page | 151 |
| Ending Page | 156 |
| File Size | 1278453 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424423453 |
| DOI | 10.1109/DEST.2009.5276761 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-06-01 |
| Publisher Place | Turkey |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Technological innovation Ecosystems Blogs Humans Documentation 3D Digital Ecosystems 3D Virtual Worlds Information systems research Computer languages Electronic learning Information Systems education Collaboration Second Life Business |
| Content Type | Text |
| Resource Type | Article |
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