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  1. IEEE Symposium on Volume Visualization, VV.
  2. 2000 IEEE Symposium on Volume Visualization (VV 2000)
  3. Fast CSG Voxelization by Frame Buffer Pixel Mapping
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2000 IEEE Symposium on Volume Visualization (VV 2000)
Level-of-Detail Volume Rendering via 3D Textures
Gigabyte Volume Viewing Using Split Software/Hardware Interpolation
Reducing Aliasing Artifacts in Iso-Surfaces of Binary Volumes
Time Critical Isosurface Refinement and Smoothing
Fast CSG Voxelization by Frame Buffer Pixel Mapping
Volume Scene Graphs
Shape-Based Volumetric Collision Detection
Accelerating Volume Rendering with Quantized Voxels
The ULTRAVIS System
A Practical Evaluation of Popular Volume Rendering Algorithms
ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering
Mastering Windows: Improving Reconstruction
Volumetric Backprojection
Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics
4D Volume Rendering with the Shear Warp Factorisation

Fast CSG Voxelization by Frame Buffer Pixel Mapping

Content Provider IEEE Xplore Digital Library
Author Liao, Duoduo Fang, Shiaofen
Copyright Year 2000
Abstract This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.
Starting Page 43
Ending Page 48
File Size 288301
Page Count 6
File Format PDF
ISBN 1581133081
DOI 10.1109/VV.2000.10005
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 2000-10-09
Publisher Place USA
Access Restriction Subscribed
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Solid modeling volume rendering CSG modeling Displays Amorphous materials Data mining Graphics Information science Surgery 3D texture mapping Rendering (computer graphics) Sampling methods Hardware voxelization
Content Type Text
Resource Type Article
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