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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Basu, A. Dwyer, N. Naicken, S. |
| Copyright Year | 2012 |
| Description | Author affiliation: Graduate School of Engineering, Tokai University, 2-3-23 Takanawa, Minato-ku, Tokyo 108-8619, Japan (Basu, A.) || Victoria University, Footscray Park Campus, Ballarat Road, 3011, Australia (Dwyer, N.) || Department of Informatics, University of Sussex, Brighton BN1 9QJ, UK (Naicken, S.) |
| Abstract | Online dating is one domain, which would benefit from the application of computational trust. One of the problems with the application of traditional computational trust models, as identified in our previous work, is authenticity of information provided by parties which helps other users ascertain whether they want to go on dates. In this position paper, we suggest a solution: a concordance based framework for a game to be built into a online dating system. The game provokes users to provide spontaneous and thus more genuine data about themselves. The key feature of the game is the respect for privacy that supports and encourages the user to provide authentic information. Future work will comprise of implementation of the game and its user testing. |
| Starting Page | 153 |
| Ending Page | 154 |
| File Size | 188477 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781467323239 |
| e-ISBN | 9781467323260 |
| e-ISBN | 9781467323253 |
| DOI | 10.1109/PST.2012.6297932 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-07-16 |
| Publisher Place | France |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Context Privacy Correlation game computational trust emotive application trust evidence Games Educational institutions Security Indexes |
| Content Type | Text |
| Resource Type | Article |
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