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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Han Su Yun Wang Dingyi Fang |
| Copyright Year | 2010 |
| Description | Author affiliation: School of Computer Science and Engineering, Key Lab of CNII, MOE Southeast University, Nanjing, 210096, China (Han Su; Yun Wang) || School of Information Science and Technology, Northwest University, Xian, 710075, China (Dingyi Fang) |
| Abstract | For geographic routing in 2D ad hoc networks, greedy algorithm is efficient if no holes exist. However, greedy forwarding fails when a message reaches a local-minimum. Thus, face routing is used to solve the problem of local-minimums. Unfortunately, few research results can be applied to geographic routing in 3D environments. This paper proposes an algorithm GSG (Greedy Surface routing Greedy), for geographic routing in 3D environments. GSG firstly partitions whole network with 3D Restricted Delau-nay Triangulation. When a local-minimum is encountered because of a hole, a message is transferred on a surface with triangles in order to jump out of a local-minimum area. Triangles and isolated edges are defined as 3D components on Surface. By means of identifying intersecting triangles and edges, efficient routes are constructed on surfaces by bypassing local-minimums. For sparsely deployed networks, an algorithm DFS based on 3D RNG is provided. Simulation results show that GSG outperforms the algorithms such as GRG and GHG. |
| Starting Page | 138 |
| Ending Page | 144 |
| File Size | 242961 |
| Page Count | 7 |
| File Format | |
| ISBN | 9781424491445 |
| e-ISBN | 9781424491438 |
| DOI | 10.1109/ICPCA.2010.5704088 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-12-01 |
| Publisher Place | Slovenia |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Greedy algorithms 3D Geographic Routing 3D RDT 3D RRNG Routing Three dimensional displays Ad hoc networks Partitioning algorithms Face Surface treatment Routing Holes |
| Content Type | Text |
| Resource Type | Article |
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