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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Meiyu Lu Yue Jin Wenjun Hou Chunjin Zhao |
| Copyright Year | 2008 |
| Description | Author affiliation: Automatin Sch., Beijing Univ. of Posts&Telecommun., Beijing (Meiyu Lu; Yue Jin; Wenjun Hou; Chunjin Zhao) |
| Abstract | The paper intensively analyzed and researched video playing technology in virtual education environment, which is an application of Pervasive Computing focusing on demand for some important application field with visual technology, proposed a suit of effective settlement making use of decoding, data compressing, texture mapping and the GPU's parallel computing ability which improved the efficiency of decoding and data compressing greatly and so on, these techniques implemented the controlling and playing video object in visual education scene. It enhanced the practicability and authenticity of the system, settled out the problem which is video playing and interaction; declared that the technology is valuable and significant through the successful application of the technology for simulating multimedia equipment in virtual education environment. |
| Starting Page | 826 |
| Ending Page | 829 |
| File Size | 6730328 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424420209 |
| DOI | 10.1109/ICPCA.2008.4783724 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-10-06 |
| Publisher Place | Egypt |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Pervasive computing Compress Video on demand Pipelines Educational technology Decode Mapping Decoding Paper technology GPU Engines Layout Video compression Parallel processing |
| Content Type | Text |
| Resource Type | Article |
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