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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Gurbuz, S. Yoshida, S. Inoue, N. |
| Copyright Year | 2008 |
| Description | Author affiliation: NICT Universal Media Res. Center, Kyoto (Gurbuz, S.; Yoshida, S.; Inoue, N.) |
| Abstract | In this paper, we describe an algorithm for the synthesis of natural head motion on a 3D avatar from reconstructed 3D frontal face data with the goal of making 3D video games immersive, engaging and fun when played on 3D displays. The idea is that frame by frame natural head motion of a user is calculated without utilizing any markers from stereo image pair and transmitted to the avatar to generate realistic motion. Thus, the head motion is regenerated with the avatar in the video sequence in real-time. Obviously, the tools developed for these scenarios are applicable to other applications such as virtual space 3D teleconferencing with avatars or human-computer interface applications. |
| Starting Page | 277 |
| Ending Page | 280 |
| File Size | 204759 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424417605 |
| DOI | 10.1109/3DTV.2008.4547862 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-05-28 |
| Publisher Place | Turkey |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computer vision Head Avatars Stereo image processing Motion estimation 3D reconstruction of frontal face data Image reconstruction Games 3D head motion synthesis on avatars 3D head motion estimation Cameras Three dimensional displays Stereo vision |
| Content Type | Text |
| Resource Type | Article |
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