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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Rodrigues, L.C. Lima, C. Oliveira, P. Mustaro, P.N. |
| Copyright Year | 2008 |
| Abstract | Online games have had an exponential increase in the market. Today, many people interact for hours in a virtual gaming world called the massive multiplayer online role-playing games (MMORPGs). The players maintain relationships and build communities, formed by diverse people who establish links in very different ways. To study the communities formed in those games, it is possible to cluster a player's community by common characteristics, and examine their relationships. This paper employs self-organizing maps to obtain the clusters of a player community from the game Ragnarok. Aiming to improve the performance of the clusterization, a fuzzy system was designed through genetic algorithms to measure the relevance of the inputs. The results obtained indicate that the proposed methodology can be successfully applied to the clusterization of a multiplayer community. |
| Starting Page | 330 |
| Ending Page | 334 |
| File Size | 289782 |
| Page Count | 5 |
| File Format | |
| ISBN | 9780769533049 |
| DOI | 10.1109/ICNC.2008.797 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-10-18 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Algorithm design and analysis Machine learning algorithms Social network services Very large scale integration Topology self-organizing maps Genetic algorithms Self organizing feature maps online game community Clustering algorithms Parallel processing fuzzy system clusterization Fuzzy systems |
| Content Type | Text |
| Resource Type | Article |
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