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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Aciu, R.-M. Ciocarlie, H. |
| Copyright Year | 2013 |
| Description | Author affiliation: Dept. of Comput. & Software Eng., Politeh. Univ. Timisoara, Timisoara, Romania (Aciu, R.-M.; Ciocarlie, H.) |
| Abstract | Many applications have modules which could benefit greatly from the massive parallel numeric computing power provided by GPUs. Renderers, signal processing or simulators are only a few such applications. Due to the weaknesses of the GPUs such as stackless execution model or poor capabilities for pointer exchange with the host, sometimes is not feasible to convert an entire algorithm for GPU, even if it is highly parallel and some of its parts can be greatly accelerated on GPU. In such situations a programmer should have a framework which allows him to split the code flow of a thread in parts and each of these parts will run on the most suitable computing resource, CPU or GPU. For GPU execution, multiple data from host threads will be collected, run on GPU and the results returned to the original threads so they will be able to resume execution on host. In this paper we propose such an algorithm, analyze it and evaluate its practical results. |
| Starting Page | 352 |
| Ending Page | 358 |
| File Size | 343968 |
| Page Count | 7 |
| File Format | |
| ISBN | 9781479930357 |
| e-ISBN | 9781479930364 |
| DOI | 10.1109/SYNASC.2013.53 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2013-09-23 |
| Publisher Place | Romania |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | heterogeneous computing Instruction sets Graphics processing units Signal processing algorithms Data structures Synchronization cooperative multitasking Kernel Clocks algorithm |
| Content Type | Text |
| Resource Type | Article |
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