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| Content Provider | IEEE Xplore Digital Library | 
|---|---|
| Author | Freiberg, J. Grechkin, T. Riecke, B.E. | 
| Copyright Year | 2013 | 
| Description | Author affiliation: Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, Canada (Freiberg, J.; Grechkin, T.; Riecke, B.E.) | 
| Abstract | Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion. | 
| Sponsorship | IEEE Comput. Soc. | 
| Starting Page | 101 | 
| Ending Page | 102 | 
| File Size | 322666 | 
| Page Count | 2 | 
| File Format | |
| ISBN | 9781467347952 | 
| ISSN | 10878270 | 
| e-ISBN | 9781467347969 | 
| DOI | 10.1109/VR.2013.6549382 | 
| Language | English | 
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) | 
| Publisher Date | 2013-03-18 | 
| Publisher Place | USA | 
| Access Restriction | Subscribed | 
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) | 
| Subject Keyword | Visualization Biomechanics Legged locomotion Virtual reality Educational institutions Atmospheric measurements Particle measurements self motion illusions Vection biomechanically induced circular vection visually induced circular vection | 
| Content Type | Text | 
| Resource Type | Article | 
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