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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Glencross, M. Jay, C. Feasel, J. Kohli, L. Whitton, M. Hubbold, R. |
| Copyright Year | 2007 |
| Description | Author affiliation: Manchester Univ. (Glencross, M.; Jay, C.) |
| Abstract | We present a system that enables, for the first time, effective transatlantic cooperative haptic manipulation of objects whose motion is computed using a physically-based model. We propose a technique for maintaining synchrony between simulations in a peer-to-peer system, while providing responsive direct manipulation for all users. The effectiveness of this approach is determined through extensive user trials involving concurrent haptic manipulation of a shared object. A CAD assembly task, using physically-based motion simulation and haptic feedback, was carried out between the USA and the UK with network latencies in the order of 120ms. We compare the effects of latency on synchrony between peers over the Internet with a low latency (0.5ms) local area network. Both quantitatively and qualitatively, when using our technique, the performance achieved over the Internet is comparable to that on a LAN. As such, this technique constitutes a significant step forward for distributed haptic collaboration |
| Starting Page | 115 |
| Ending Page | 122 |
| File Size | 3149034 |
| Page Count | 8 |
| File Format | |
| ISBN | 1424409055 |
| DOI | 10.1109/VR.2007.352471 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2007-03-10 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Haptic interfaces Internet Delay Local area networks Physics computing Computational modeling Peer to peer computing Assembly Feedback IP networks H.5.2 [Information Interfaces and Presentation]: User Interfaces¿Haptic I/O Human Factors Haptic Cooperation Virtual Environments Multi-user Networked Applications I.3.2 [Computer Graphics]: Graphics Systems¿Distributed/network graphics I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality |
| Content Type | Text |
| Resource Type | Article |
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