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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Sy-sen Tang Liew, A.W.C. Hong Yan |
| Copyright Year | 2004 |
| Description | Author affiliation: Dept. of Comput. Sci., City Univ. of Hong Kong, Kowloon, China (Sy-sen Tang; Liew, A.W.C.; Hong Yan) |
| Abstract | Human facial animation is an interesting and difficult problem in computer graphics. In this paper, a novel B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation. The system gets the lip shape parameters from the video, which captures a real person's lip movement, to control the proper muscles to form different phonemes. The muscles are constructed by the non-uniform rational B-spline curves, which are based on anatomical knowledge. By using different number of control points on the muscles, more detailed facial expression and mouth shapes can be simulated. We demonstrate the flexibility of our model by simulating different emotions and lip-sync to a video with a talking head using the automatically extracted lip parameters. |
| Sponsorship | Centre for Inf. Technol. Innovation School of Inf. Technol., Deakin Univ. Apple Comput. International Federation of Automatic Control Emu Design |
| Starting Page | 102 |
| Ending Page | 108 |
| File Size | 632705 |
| Page Count | 7 |
| File Format | |
| ISBN | 0769520847 |
| DOI | 10.1109/MULMM.2004.1264973 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2004-01-05 |
| Publisher Place | Australia |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Facial animation Humans Face Spline Muscles Shape control Computer graphics Surface topography Surface reconstruction Computational modeling |
| Content Type | Text |
| Resource Type | Article |
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