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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Shimamura, J. Takemura, H. Yokoya, N. Yamazawa, K. |
| Copyright Year | 2000 |
| Description | Author affiliation: Cyber Space Lab., NTT, Kanagawa, Japan (Shimamura, J.) |
| Abstract | The progress in computer graphics has made it possible to construct various virtual environments such as urban or natural scenes. The paper proposes a hybrid method to construct a realistic virtual environment containing an existing real scene. The proposed method combines two different types of 3-D models. A 3-D geometric model is used to represent virtual objects in the user's vicinity, enabling a user to handle virtual objects. A texture mapped cylindrical 2.5-D model of a real scene is used to render the background of the environment, maintaining real-time rendering and increasing realistic sensation. The cylindrical 2.5-D model is generated from cylindrical stereo images captured by an omnidirectional stereo imaging sensor. A prototype mixed reality system has been developed to confirm the feasibility of the method, in which panoramic binocular stereo images are projected on a cylindrical immersive projective display depending on the user's view point in real time. |
| Starting Page | 463 |
| Ending Page | 467 |
| File Size | 981927 |
| Page Count | 5 |
| File Format | |
| ISBN | 0769507506 |
| ISSN | 10514651 |
| DOI | 10.1109/ICPR.2000.902958 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2000-09-03 |
| Publisher Place | Spain |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Virtual environment Layout Rendering (computer graphics) Computer graphics Solid modeling Image sensors Prototypes Virtual reality Displays Real time systems |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Vision and Pattern Recognition |
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