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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Duggan, K. Doolan, D.C. Tabirca, S. Yang, L.T. |
| Copyright Year | 2007 |
| Description | Author affiliation: St. Francis Xavier Univ. Antigonish, Antigonish (Yang, L.T.) || Univ. Coll. Cork, Cork (Duggan, K.; Doolan, D.C.; Tabirca, S.) |
| Abstract | It is estimated that by the end of 2007 approximately two billion Bluetooth enabled devices will have been produced to date. The mobile phone market has a significant share of this. The gaming sector has done little to promote the use of bluetooth for gaming. This reflects the limited number of bluetooth enabled games currently available. Why should the modern day phone user have to compete only against the device, when a far more competitive, and enjoyable game can be achieved by the interaction of two or more human players. The development of such games, typically requires significant bluetooth specific api calls to setup the communications mechanism, and carry out communication. This paper details how the Mobile Message Passing Interface (MMPI) may be applied the the realm of bluetooth gaming. In particular this paper introduces a framework that allows for the transformation of a single player game, to a multiplayer Bluetooth enabled game with the minimum of code changes. |
| Starting Page | 46 |
| Ending Page | 46 |
| File Size | 1217850 |
| Page Count | 1 |
| File Format | |
| ISBN | 0769529364 |
| DOI | 10.1109/ISPDC.2007.48 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2007-07-05 |
| Publisher Place | Austria |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Bluetooth Mobile handsets Mobile communication Computer science Access protocols Communications technology Educational institutions Humans Message passing Collaboration |
| Content Type | Text |
| Resource Type | Article |
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