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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Ibtesham, D. Arnold, D. Ferreira, K.B. Brightwell, R. |
| Copyright Year | 2012 |
| Abstract | Increasing size and complexity of high performance computing systems have led to major concerns over fault frequencies and the mechanisms necessary to tolerate these faults. Based on expected increases in core counts (to at least on the order of millions) and expected increases in component complexities, it has been projected that system MTBF for future extreme scale systems will fall below 10 minutes. Previous studies have shown that state-of-the-field checkpoint/restart, commonly employed mechanisms for application fault tolerance in HPC, will not scale sufficiently for these systems. Checkpoint/restart protocols periodically records the state and address space of all application processes to stable storage during normal operation. On a failure, a new incarnation of the failed process is recovered from the failed process' most recent checkpoint - thereby reducing the amount of lost computation. But due to the overhead associated with checkpoint/restart, researchers have been trying to optimize it using different strategies for example, hiding or reducing commit latencies or reducing checkpoint sizes for example Increment-based checkpoints. Instead of saving the whole address space, Increment-based checkpoints only save the changes in application's address space that was made after the last checkpoint was taken, thus reducing the size of the checkpoints. In our previous study, we explored the feasibility of checkpoint data compression to reduce checkpoint commit latency and storage overheads. We also demonstrated that checkpoint data compression can improve an application's makespan significantly. In this work, we compare checkpoint compression against Increment-based checkpoints and also look into GPU-based compression algorithm for faster compression performance. GPUs are known for their extreme parallelism and can be very fast. In this study, we compare CPU-based compression algorithm with GPU-based checkpoint compression and tried to leverage from the faster parallel implementation of GPU-based compression algorithm. We demonstrate that although GPU-based compression algorithm can accelerate compression/decompression speed significantly, their poor compression performance limits their usefulness. We compare checkpoint compression against increment-based checkpoint optimization and demonstrate that checkpoint compression can exceed the performance of an optimal incremental checkpointing scheme. We show that the greatest checkpoint performance can be realized when CPU-based compression is used in conjunction with incremental checkpointing. Lastly we motivate future GPU-based compression development by exploring various hypothetical scenarios. |
| Starting Page | 1505 |
| Ending Page | 1506 |
| File Size | 265539 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781467362184 |
| e-ISBN | 9780769549569 |
| DOI | 10.1109/SC.Companion.2012.290 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-11-10 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Checkpoint Compression Checkpoint Restart Optimization Fault Tolerance |
| Content Type | Text |
| Resource Type | Article |
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