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  1. International Workshop on Games and Software Engineering (GAS).
  2. 2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)
  3. Adaptive serious game development
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2015 IEEE/ACM 4th International Workshop on Games and Software Engineering
2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)
2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)
Contents [breaker page]
Welcome to the $2^{nd}$ International Games and Software Engineering workshop (GAS 2012)
Learning software engineering processes through playing games
It was a bit of a race: Gamification of version control
Toward adopting self-organizing models for the gamification of context-aware user applications
Supporting seniors rehabilitation through videogame technology: A distributed approach
Adaptive serious game development
Evaluation of user engagement and message comprehension in a pervasive software installation
Creation of a game-based digital layer for increased museum engagement among digital natives
Reusable components for artificial intelligence in computer games
Feedback in low vs. high fidelity visuals for game prototypes

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Adaptive serious game development

Content Provider IEEE Xplore Digital Library
Author Ismailovic, D. Haladjian, J. Kohler, B. Pagano, D. Brugge, B.
Copyright Year 2012
Description Author affiliation: Institut fur Informatik, Technische Universität München, Garching b. München, Germany (Ismailovic, D.; Haladjian, J.; Kohler, B.; Pagano, D.; Brugge, B.)
Abstract Learning is a process that is associated with a lot of effort and perseverance. In learning theories, motivation can be observed as a key factor. In some cases learning can become playing if the learning experience is so intrinsically satisfying and rewarding that external pressures or rewards for learning are of secondary importance. Serious games are able to increase motivation for learning by realizing diverse approaches which can address cognitive as well as affective learning. By using a variety of elements such as visual environments, story-lines, challenges, and interactions with non-player characters, serious games can be optimal learning environments. Even though, they have such motivational power, several studies have shown that there are no known forms of education as effective as a professional human tutor. This paper explores the interaction of human tutors with learners in a serious games with the focus on ‘Social Development Theory’. It will present results that show how human tutors observe players in executing learning tasks, and interacting with the game environment in serious games. Based on the results of this studies we provide a definition of adaptivity for serious games.
Starting Page 23
Ending Page 26
File Size 4165028
Page Count 4
File Format PDF
ISBN 9781467317696
e-ISBN 9781467317689
DOI 10.1109/GAS.2012.6225922
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 2012-06-09
Publisher Place Switzerland
Access Restriction Subscribed
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Adaptation models Adaptivity Unified modeling language Education Humans Psychology Games Game development Serious games Interviews
Content Type Text
Resource Type Article
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