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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Jing-Kai Lou Kuan-Ta Chen Hwai-Jung Hsu Chin-Laung Lei |
| Copyright Year | 2012 |
| Description | Author affiliation: Department of Electrical Engineering, National Taiwan University, Taiwan (Jing-Kai Lou; Chin-Laung Lei) || Institute of Information Science, Academia Sinica, Taiwan (Kuan-Ta Chen; Hwai-Jung Hsu) |
| Abstract | Online gaming has now become an extremely competitive business. As there are so many game titles released every month, gamers have become more difficult to please and fickle in their allegiances. Therefore, it would be beneficial if we could forecast how addictive a game is before publishing it on the market. With the capability of game addictiveness forecasting, developers will be able to continuously adjust the game design and publishers will be able to assess the potential market value of a game in its early development stages. In this paper, we propose to forecast a game's addictiveness based on players' emotional responses when they are first exploring the game. Based on the account activity traces of 11 commercial games, we develop a forecasting model that predicts a game's addictiveness index according to electromyographic measures of players' two facial muscles. We hope that with our methodology, the game industry could optimize the odds of successful investments and target more accurately the provision of a better entertaining experience. |
| Starting Page | 1 |
| Ending Page | 6 |
| File Size | 903320 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781467345767 |
| ISSN | 21568146 |
| e-ISBN | 9781467345781 |
| e-ISBN | 9781467345774 |
| DOI | 10.1109/NetGames.2012.6404029 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-11-22 |
| Publisher Place | Italy |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Electric potential Quality of Experience Addiction Subscriptions Facial EMG Psychology Games Muscles Electromyography Indexes Forecasting Affective Computing |
| Content Type | Text |
| Resource Type | Article |
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