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  1. Tutorials of the Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI TUTORIALS).
  2. 2013 26th Conference on Graphics, Patterns and Images Tutorials
  3. Getting Started with Videogame Development
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2013 26th Conference on Graphics, Patterns and Images Tutorials
Table of contents
Preface
Reviewers
Getting Started with Videogame Development
Visual Immersion Issues in Virtual Reality: A Survey
Remote Eye Tracking Systems: Technologies and Applications
Remote Sensing Image Segmentation and Representation through Multiscale Analysis
Author Index
2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials
2011 24th SIBGRAPI Conference on Graphics, Patterns, and Images Tutorials
2010 23RD SIBGRAPI - Conference on Graphics, Patterns and Images Tutorials
2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing

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Getting Started with Videogame Development

Content Provider IEEE Xplore Digital Library
Author Rojas, J.
Copyright Year 2013
Description Author affiliation: Grupo Avatar, PUCP, Lima, Peru (Rojas, J.)
Abstract This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.
Starting Page 1
Ending Page 5
File Size 538901
Page Count 5
File Format PDF
ISBN 9781479941766
DOI 10.1109/SIBGRAPI-T.2013.10
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 2013-08-05
Publisher Place Peru
Access Restriction Subscribed
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Three-dimensional displays Games Rendering (computer graphics) Collision avoidance Videogames Game Development Engines Physics Game Engine
Content Type Text
Resource Type Article
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