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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Gomez Maureira, M.A. Rombout, L.E. Teernstra, L. Speek, I.C.T.M. Broekens, J. |
| Copyright Year | 2015 |
| Description | Author affiliation: LIACS, Leiden Univ., Leiden, Netherlands (Gomez Maureira, M.A.; Rombout, L.E.; Teernstra, L.) || Delft Univ. of Technol., Delft, Netherlands (Speek, I.C.T.M.; Broekens, J.) |
| Abstract | Subliminal priming is an extensively researched technique in cognitive psychology. Research often focuses on highly controlled lab-environments, with only a few studies attempting to translate it to applications outside the laboratory. In this study, visual affect priming was deployed in the complex environment of a horror computer game, while maintaining strict standards in regard to subliminal thresholds. Fear-inducing images of one prime-type were shown repeatedly to players (N=60) during 5-minute playing sessions, using sandwich masking and a prime-duration of 33.3 ms. Three types of images were compared to an empty control-image: text, faces and spiders. Players were monitored with heart-rate and galvanic skin response (GSR) sensors to determine effects on a physiological level and were interviewed directly after playing. Results show no significant differences in affective self-report. GSR measures show an increase of relaxation between the start and finish of the game for players who were primed with face images, which we attribute to a result of our relative small player sample. We conclude that in a perceptually complex environment such as a video-game, subliminal visual priming does not noticeably influence player affect. However, measures directly around prime-windows coinciding with in-game sounds showed a significantly effect on GSR. This suggests that GSR is a suitable tool to gauge the affective impact of game elements. |
| Starting Page | 705 |
| Ending Page | 711 |
| File Size | 2389572 |
| Page Count | 7 |
| File Format | |
| ISSN | 21568111 |
| e-ISBN | 9781479999538 |
| DOI | 10.1109/ACII.2015.7344646 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-09-21 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computers Visualization Fear Atmospheric measurements Affective gaming Lightning Player affect Games Particle measurements Priming Physiology |
| Content Type | Text |
| Resource Type | Article |
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