Please wait, while we are loading the content...
Please wait, while we are loading the content...
| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Ahmed, A.M. Mehdi, Q.H. Moreton, R. Elmaghraby, A. |
| Copyright Year | 2014 |
| Description | Author affiliation: Fac. of Sci. & Eng., Univ. of Wolverhampton, Wolverhampton, UK (Ahmed, A.M.; Mehdi, Q.H.; Moreton, R.) || Comput. Eng. & Comput. Sci. Dept., Univ. of Louisville, Louisville, KY, USA (Elmaghraby, A.) |
| Abstract | E-government is one of the most common management opportunities utilised to improve government performance as e-government systems, offering a wide range of benefits for both citizens and governmental agencies, such as social services, digital democracy, e-commerce, taxation, revenue etc. However, in many developing countries, the goals of e-government have not been achieved, and the common reason for failure has been lesspublic participation and shortage of employees' knowledge. This paper aims to explore the use of serious game technology to improve e-government services by promoting the participation of citizens and offering better training to government employees in developing countries. Serious games can play an important role in support learning processes and expanding knowledge in a new more amenable way that can be exploited to improve e-government services. This study investigates the possibility of using serious games to encourage citizen participation in e-government and explores how serious games can provide a new way to easily traingovernment employees. To enhance the public participation and employees training, this work proposes a new concept of using serious games for effective e-government services. |
| Sponsorship | DiGRA |
| Starting Page | 1 |
| Ending Page | 6 |
| File Size | 323805 |
| Page Count | 6 |
| File Format | |
| e-ISBN | 9781479958542 |
| DOI | 10.1109/CGames.2014.6934148 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-07-28 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Training E-Services Entertainment industry Games Employees training Internet Citizen Participation E-government Serious Games Electronic government |
| Content Type | Text |
| Resource Type | Article |
National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.
Learn more about this project from here.
NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.
Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.
| Sl. | Authority | Responsibilities | Communication Details |
|---|---|---|---|
| 1 | Ministry of Education (GoI), Department of Higher Education |
Sanctioning Authority | https://www.education.gov.in/ict-initiatives |
| 2 | Indian Institute of Technology Kharagpur | Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project | https://www.iitkgp.ac.in |
| 3 | National Digital Library of India Office, Indian Institute of Technology Kharagpur | The administrative and infrastructural headquarters of the project | Dr. B. Sutradhar bsutra@ndl.gov.in |
| 4 | Project PI / Joint PI | Principal Investigator and Joint Principal Investigators of the project |
Dr. B. Sutradhar bsutra@ndl.gov.in Prof. Saswat Chakrabarti will be added soon |
| 5 | Website/Portal (Helpdesk) | Queries regarding NDLI and its services | support@ndl.gov.in |
| 6 | Contents and Copyright Issues | Queries related to content curation and copyright issues | content@ndl.gov.in |
| 7 | National Digital Library of India Club (NDLI Club) | Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach | clubsupport@ndl.gov.in |
| 8 | Digital Preservation Centre (DPC) | Assistance with digitizing and archiving copyright-free printed books | dpc@ndl.gov.in |
| 9 | IDR Setup or Support | Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops | idr@ndl.gov.in |
|
Loading...
|