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Content Provider | IEEE Xplore Digital Library |
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Author | Basaldúa, J. Tai-Ning Yang Marcos Moreno Vega, J. |
Copyright Year | 2010 |
Abstract | Recently, computer go has experienced great advance with the introduction of Monte-Carlo Tree Search (MCTS). Although MCTS programs are overall stronger than previous programs, their strength manifests mostly as the game advances. Strong human players applying established opening principles overtake current MCTS programs in the early moves of nonhandicap 19x19 games. In this paper, the authors propose a method, M-eval, for implementing these opening principles in a program. M-eval is a multivariate evaluation function that provides a priori information for MCTS-based go programs. An initial vector made of k positive qualities both players wish to maximize is computed on a board position for each player. The initial vector is dimensionally reduced using non-negative matrix factorization to minimize informational loss. This reduction is done using the multivariate structure learned offline from a set of over 110,000 board positions from a database of master human games. The resulting R2 encoding is converted by regression to a real value used as a priori information in MCTS. Games were played using the MCTS GoKnot/QYZ framework with M-eval enabled against the same program without M-eval. Results show valuable improvement both in territorial gain and number of wins. |
Starting Page | 474 |
Ending Page | 480 |
File Size | 289195 |
Page Count | 7 |
File Format | |
ISBN | 9781424486687 |
DOI | 10.1109/TAAI.2010.80 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2010-11-18 |
Publisher Place | Taiwan |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Algorithm design and analysis Computers Shape Non-negative matrix factorization Computer go Humans Encoding Multivariate analysis Positional judgment Databases Monte-Carlo tree search Games Machine learning |
Content Type | Text |
Resource Type | Article |
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