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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Serrano, A. Marchiori, E.J. del Blanco, A. Torrente, J. Fernandez-Manjon, B. |
| Copyright Year | 2012 |
| Description | Author affiliation: Department of Artificial Intelligence and Software Engineering, Complutense University, Madrid, Spain (Serrano, A.; Marchiori, E.J.; del Blanco, A.; Torrente, J.; Fernandez-Manjon, B.) |
| Abstract | The evaluation process is key for educator's acceptance of any educational action. The evaluation is challenging in most cases but especially when educational games are used. In educational games if in-game evaluation exist it is usually based on a series of simple goals and whether these goals are achieved (i.e. assessment). But we consider that evaluation can be improved by taking advantage of in-game interaction, such as the user behavior during the game and the type and number of interactions performed by the user while playing. In this paper, we propose an evaluation framework for educational games based on in-game interaction data. We discuss how user interaction data is collected in the most automatic and seamless way possible, how to analyze the data to extract relevant information, and how to present this information in a usable way to educators so they achieve the maximum benefit from the experience. The evaluation framework is implemented as part of the eAdventure educational platform, where it can be used both to improve upon traditional basic assessment methods (i.e. goals, scores & reports) and to provide information to help improve interaction with games (e.g. discovery strategies). |
| Starting Page | 1 |
| Ending Page | 8 |
| File Size | 684684 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781467314572 |
| ISSN | 21659567 |
| e-ISBN | 9781467314565 |
| e-ISBN | 9781467314558 |
| DOI | 10.1109/EDUCON.2012.6201154 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-04-17 |
| Publisher Place | Morocco |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Case study Adaptation models Educational video games Semantics Games Framework proposal Data models Learning Analytics Least squares approximation Engines Graphical user interfaces |
| Content Type | Text |
| Resource Type | Article |
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