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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Barboza, D.C. Clua, E. |
| Copyright Year | 2009 |
| Abstract | With the implantation of Brazilian’s Digital Television System, a new software development platform has been created. Applications for the Digital TV are an important part of this new system, which aims, in addition to higher image and sound quality, the creation of an interactivity channel for the viewer. Among all possible applications for this new environment are the digital games, which every year attract a growing audience worldwide. However, game development isn’t a simple task, and doing so in a limited platform such as digital receivers could be a complicated process. So, this paper presents a framework for game development for the Digital TV, which allows the developer to focus on content creation only, without concerns about technical issues or common tasks related to game development. |
| Starting Page | 162 |
| Ending Page | 167 |
| File Size | 518788 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424460106 |
| e-ISBN | 9781424460113 |
| DOI | 10.1109/SBGAMES.2009.26 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-10-08 |
| Publisher Place | Brazil |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Microcomputers Application software Middleware Programming profession Computer science TV broadcasting Computer languages Games Frameworks Hardware Digital TV HDTV Ginga Digital tv |
| Content Type | Text |
| Resource Type | Article |
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