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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yuanyan Gu Mande Xie |
| Copyright Year | 2010 |
| Abstract | Recently, real-time Graphical Simulation and applications of mobile computing devices in wireless Environment have shown promising foreground in WMS system, as a result of the former gives a way to shifting data to another intuitive and easier understudied visualization, and the latter promote real-time data acquisition. But the B/S structure is a fat server and thin client architecture, most of the logic and computing are deployed on the server side. So that when the need for graphical simulation and applications of mobile computing devices in wireless network comes to B/S structure, server performance will decline distinctly. This paper presents an efficient architecture for semi-real-time graphical simulation based on mobile computing devices in wireless network. In the architecture, the real-time graphics generation will deployed not only the server but also the client, and graphical layers decomposed into three varieties according to the need for real-time refresh, the client will deal with them respectively. Experimental results demonstrate improvement of computation efficiency without performance degradation. |
| Starting Page | 387 |
| Ending Page | 390 |
| File Size | 978321 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424464678 |
| e-ISBN | 9781424464685 |
| DOI | 10.1109/APWCS.2010.105 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-04-17 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Real time systems Wireless Network Computational modeling Data acquisition B/S Network servers Wireless networks Graphical Simulation Data visualization Computer architecture Computer applications Computer networks WMS Mobile computing |
| Content Type | Text |
| Resource Type | Article |
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