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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Neumann, D. Weinhardt, C. |
| Copyright Year | 2002 |
| Description | Author affiliation: Dept. Inf. Manage. & Syst., Karlsruhe Univ., Germany (Neumann, D.; Weinhardt, C.) |
| Abstract | Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution "electronic market". Although success or failure of electronic markets is strongly influenced by the design of the trading rules the design process currently constitutes a trial-and-error game. It is only partly guided by theory and by all available evidence, but it also uses ad-hoc methods to resolve issues about which theory is silent. Consequently, this paper suggests a conceptual framework for domain-independent eNegotiation design. The core of the framework is described by an expertise model which divides knowledge into three categories: domain, task and inference knowledge. The main contribution of this expertise model is twofold. Firstly; it can guide the further acquisition of knowledge. Secondly, a knowledge based system that could be built upon this model renders reproducible designs. In case the expertise model is sufficiently well formed the system can be used to perform - if not the entire design process - at least the step of preanalysis. This developed expertise model is deemed promising to turn the trial-and-error game of market design from a question of arts more to an engineering approach. |
| Starting Page | 680 |
| Ending Page | 684 |
| File Size | 280857 |
| Page Count | 5 |
| File Format | |
| ISBN | 0769516688 |
| ISSN | 15294188 |
| DOI | 10.1109/DEXA.2002.1045977 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2002-09-06 |
| Publisher Place | France |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Design methodology Consumer electronics Process design Design engineering Information management Games Knowledge based systems Art Optimized production technology Costs |
| Content Type | Text |
| Resource Type | Article |
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