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Content Provider | IEEE Xplore Digital Library |
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Author | Bergervoet, E. van der Sluis, F. van Dijk, B. Nijholt, A. |
Copyright Year | 2011 |
Abstract | An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through concrete experiences. Endogenous educational games which are specifically developed for educational purposes mostly make this purpose explicit: they make it clear in advance what is about to be learned. This research tried to find out how such an explicit purpose influences the game behavior and comprehension by developing two versions of an endogenous educational game about over fishing, one with and one without an explicit purpose. It showed that children who played the explicit version got more shallow knowledge and showed more active game behavior. The players who showed more explorative game behavior acquired more deep knowledge about the game. |
Starting Page | 120 |
Ending Page | 127 |
File Size | 434614 |
Page Count | 8 |
File Format | |
ISBN | 9781457714535 |
DOI | 10.1109/CW.2011.30 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2011-10-04 |
Publisher Place | Canada |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Games Marine animals Ecosystems Boats Weapons Computers Context game experience educational games endogenous games exogenous games game design |
Content Type | Text |
Resource Type | Article |
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