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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hanjalic, A. Li-Qun Xu |
| Copyright Year | 2001 |
| Description | Author affiliation: Dept. of Mediamatics, Delft Univ. of Technol., Netherlands (Hanjalic, A.) |
| Abstract | The article looks into a new direction in multimedia content analysis: the extraction and modeling of the affective content of an arbitrary video. The affective content is viewed as the amount of feeling/emotion contained in and mediated by a video toward a viewer. The ability to automatically extract video content of this nature will lead to a high level of personalization in broadcast delivery to private users, as well as considerably broadening the possibilities of efficiently handling and presenting large amounts of audio-visual data stored in emerging video databases. The technique we have developed uses the so-called "dimensional approach to affect" concept underlined by psychophysiology studies. Our computational method sets to represent the affective content as feature points in the so-called 2D emotion space. We manage to obtain time curves that represent the two affect dimensions (arousal and valence) for a video, considered respectively, from low-level video characteristics. Combining the two time curves results in the so-called affect curve that is regarded as a reliable representation of transitions from one feeling to another along a video, as perceived by a viewer. We illustrate the success of our technique on excerpts taken from an action movie and a typical soccer game, respectively. |
| Sponsorship | IEEE Comput. Soc. Tech. Committee on Pattern Anal. & Machines Intelligence |
| Starting Page | 50 |
| Ending Page | 57 |
| File Size | 705098 |
| Page Count | 8 |
| File Format | |
| ISBN | 0769513549 |
| DOI | 10.1109/IVL.2001.990856 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2001-12-14 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Buffer storage Data mining Broadcasting Spatial databases Audio databases Psychology Motion pictures Games Information retrieval Signal analysis |
| Content Type | Text |
| Resource Type | Article |
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