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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Zhengyou Zhang Zicheng Liu Adler, D. Cohen, M. Hanson, E. Ying Shan |
| Copyright Year | 2001 |
| Description | Author affiliation: Microsoft Research (Zhengyou Zhang) |
| Abstract | We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning the head from one side to the other. After five manual clicks on two images to tell the system where the eye corners, nose top and mouth corners are, the system automatically generates a realistic looking 3D human head model and the constructed model can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate hisher face model in a few minutes. The face model can then be imported in hisher favorite game, and the user sees themselves and their friends take part in the game they are playing. We will demonstrate the system on a laptop computer live at the conference, and participants can try it to model their own faces. |
| Sponsorship | IEEE Comput. Soc. Tech. Committee on Pattern Anal. & Machine Intelligence |
| Starting Page | 745 |
| Ending Page | 745 |
| File Size | 122042 |
| Page Count | 1 |
| File Format | |
| ISBN | 0769511430 |
| DOI | 10.1109/ICCV.2001.937707 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2001-07-07 |
| Publisher Place | Canada |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Cloning Cameras Facial animation Videos Face detection Games Solid modeling Computer vision Magnetic heads Humans 3D computer vision face modeling facial animation geometric modeling |
| Content Type | Text |
| Resource Type | Article |
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