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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Cecin, F.R. Real, R. de Oliveira Jannone, R. Resin Geyer, C.F. Martins, M.G. Victoria Barbosa, J.L. |
| Copyright Year | 2004 |
| Description | Author affiliation: Universidade Federal do Rio Grande do Sul Porto Alegre (Cecin, F.R.) |
| Abstract | State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development of commercially viable MMG services, the costs associated with running a scalable client-server MMG service are often too high for small companies or research projects. This paper proposes FreeMMG, a mixed peer-to-peer and client-server approach to the distribution aspect ofMMGs. It is argued that the FreeMMG model supports scalable, cheat-resistant, massively multiplayer realtime strategy (RTS) games using a lightweight server that delegates the bulk of the game simulation to the clients. A working prototype game called FreeMMG Wizards is presented, together with some preliminary scalability test results featuring up to 300 simulated game clients connected to a FreeMMG server. The results show that the measured server traffic can be considered very low if compared with more centralized alternatives. |
| Sponsorship | IEEE Comput. Soc. Tech. Comm. on Parallel Process. IEEE Comput. Soc. Tech. Comm. on Simulation IEEE Comput. Soc. Tech. Comm. on Comput. Archit |
| Starting Page | 83 |
| Ending Page | 90 |
| File Size | 448944 |
| Page Count | 8 |
| File Format | |
| ISBN | 0769522327 |
| ISSN | 15506525 |
| DOI | 10.1109/DS-RT.2004.21 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2004-10-21 |
| Publisher Place | Hungary |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Internet Web server Network servers Costs Peer to peer computing Virtual prototyping Scalability Testing Protection Hardware |
| Content Type | Text |
| Resource Type | Article |
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