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  1. International Workshop on Distributed Interactive Simulation and Real Time Applications.
  2. Proceedings 3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications
  3. Distributed interaction in virtual spaces
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Proceedings 3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications
Proceedings 3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications
Distributed interaction in virtual spaces
Collaborative Virtual Environment standards: a performance evaluation
Analysis of dead reckoning procedures by using hybrid automata
Near real-time simulation of particle systems
Object and ownership management in air traffic control simulations
Distributed interactive learning environment
Reliable multicast network transport for distributed virtual simulation
An approach for stream transmission over HLA-RTI in Distributed Virtual Environments
Performance analysis of packet bundling techniques in DIS
Resolving concurrent interactions
HLA support in a discrete event simulation language
Ruminations on the implications of multi-resolution modeling on DIS/HLA
Design and implementation of a distributed interactive simulation security architecture
Simulation of multimedia systems based on actors and QoSsynchronizers
Agent-aided collaborative virtual environments over HLA/RTI
Author index
Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)
Proceedings First International Workshop on Distributed Interactive Simulation and Real Time Applications

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Distributed interaction in virtual spaces

Content Provider IEEE Xplore Digital Library
Author Ferscha, A. Johnson, J.
Copyright Year 1999
Description Author affiliation: Dept. of Appl. Comput. Sci., Wien Univ., Austria (Ferscha, A.)
Abstract Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative work environments to support the work activities and interactions of goal oriented business teams. Similar to real-life physical team rooms, which provide a permanent shared space used by a work group, TEAMWORKPLACE, the virtual space presented in the paper provides a virtual meeting room, i.e. a place to store, retrieve and present multimedia content (documents), to design and construct cooperatively, to brainstorm, to negotiate and make decisions, to run shared applications, to browse enterprise data, or to acquire, formalise and exchange enterprise knowledge. Since physical team rooms rely on the physical proximity of the team members and their easy access to the common work space, this access breaks down when groups are geographically dislocated. For such teams, TEAMWORKPLACE provides the electronic equivalent of a physical team room transcending distance, time zones, and organisational boundaries. TEAMWORKPLACE is based essentially on two open technologies: the virtual reality modelling language (VRML) and Java. A Java-enabled Web browser, together with a VRML plug-in is the only requirement for the execution of TEAMWORKPLACE on current consumer hardware.
Starting Page 5
Ending Page 13
File Size 170729
Page Count 9
File Format PDF
ISBN 0769504590
DOI 10.1109/DISRTA.1999.807720
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 1999-10-22
Publisher Place USA
Access Restriction Subscribed
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Java Virtual reality Internet Tellurium Operating systems Graphics Computer networks World Wide Web Standards development Proposals
Content Type Text
Resource Type Article
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