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Content Provider | IEEE Xplore Digital Library |
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Author | Kawasaki, H. Ikeuchi, K. Sakauchi, A. |
Copyright Year | 2001 |
Description | Author affiliation: Inst. of Ind. Sci., Univ. of Tokyo, Japan (Kawasaki, H.; Ikeuchi, K.; Sakauchi, A.) |
Abstract | In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this purpose, and some fairly convincing polygon cities have been successfully generated. However, the shapes of real world objects are usually very complicated and it is infeasible to model an entire city realistically. On the other hand, image based approaches have been attempted only recently. Image based methods are effective for realistic rendering, but their huge data sets and restrictions on interactivity pose serious problems for an actual application. Thus, we propose a hybrid method, which uses simple shapes such as planes to model the city, and applies image based techniques to add realism. It can be performed automatically through a simple image capturing process. Further, we also analyze the relationship between error and number of needed images to reduce the data size. |
Sponsorship | IEEE Comput. Soc. Tech. Committee on Pattern Analysis & Machine Intelligence |
File Size | 822018 |
File Format | |
ISBN | 0769512720 |
ISSN | 10636919 |
DOI | 10.1109/CVPR.2001.990926 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2001-12-08 |
Publisher Place | USA |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Large-scale systems Layout Cities and towns Rendering (computer graphics) Reflectivity Shape Image analysis Geometry Solid modeling Cameras |
Content Type | Text |
Resource Type | Article |
Subject | Computer Vision and Pattern Recognition Software |
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