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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hyun Joon Shin Kovar, L. Gleicher, M. |
| Copyright Year | 2003 |
| Description | Author affiliation: Wisconsin Univ., Madison, WI, USA (Hyun Joon Shin; Kovar, L.; Gleicher, M.) |
| Abstract | Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching up edited motions to improve physical plausibility. We start by estimating a mass distribution consistent with reference motions known to be physically correct. The edited motion is then divided into ground and flight stages and adjusted to enforce appropriate physical laws, for, respectively, zero moment point (ZMP) constraints and correct ballistic trajectory. Unlike previous methods, we do not solve a nonlinear optimization to calculate the adjustment. Instead, closed-form methods are used to construct a hierarchical displacement map which sequentially refines user-specified degrees of freedom at different scales. This is combined with standard methods for kinematic constraint enforcement, yielding an efficient and scalable editing method that allows users to model real human behaviors. The potential of our approach is demonstrated in a number of examples. |
| Sponsorship | Sillicon Graphics Inc iCore Univ. Calgary |
| Starting Page | 194 |
| Ending Page | 203 |
| File Size | 5356081 |
| Page Count | 10 |
| File Format | |
| ISBN | 0769520286 |
| DOI | 10.1109/PCCGA.2003.1238261 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2003-10-08 |
| Publisher Place | Canada |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Humans Computer graphics Application software |
| Content Type | Text |
| Resource Type | Article |
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