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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hilton, A. Guillemaut, J. Kilner, J. Grau, O. Thomas, G. |
| Copyright Year | 1963 |
| Abstract | 3DTV production of live sports events presents a challenging problem involving conflicting requirements of maintaining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and `virtual' camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby. |
| Sponsorship | IEEE Broadcast Technology Society |
| Starting Page | 462 |
| Ending Page | 476 |
| Page Count | 15 |
| File Size | 2032695 |
| File Format | |
| ISSN | 00189316 |
| Volume Number | 57 |
| Issue Number | 2 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-06-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Cameras Production Rendering (computer graphics) Image reconstruction Three dimensional displays Calibration Lenses 3D video Camera calibration free-viewpoint video image segmentation multiple view reconstruction 3DTV |
| Content Type | Text |
| Resource Type | Article |
| Subject | Electrical and Electronic Engineering Media Technology |
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