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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Fuchs, Henry State, Andrei Bazin, Jean-Charles |
| Copyright Year | 1970 |
| Abstract | Cutting-edge work on 3D telepresence at a multinational research center provides insight into the technology's potential, as well as into its remaining challenges. The first Web extra at http://youtu.be/r4SqJdXkOjQ is a video describing FreeCam, a system capable of generating live free-viewpoint video by simulating the output of a virtual camera moving through a dynamic scene. The second Web extra at http://youtu.be/Dw1glKUKs9A is a video showing a system designed to capture the enhanced 3D structure of a room-sized dynamic scene with commodity depth cameras, such as Microsoft Kinects. The third Web extra at http://youtu.be/G_VPzXRrmIw is a video demonstrating a system that adapts to a wide variety of telepresence scenarios. By combining Kinect-based 3D scanning with optical see-through HMDs, the user can precisely control which parts of the scene are real and which are virtual or remote objects. The fourth Web extra at http://youtu.be/n45N5AHsoCI is a video demonstrating a method based on moving least squares surfaces that robustly and efficiently reconstructs dynamic scenes captured by a set of hybrid color+depth cameras. The reconstruction provides spatiotemporal consistency and seamlessly fuses color and geometric information. The video also illustrates the formulation on a variety of real sequences and demonstrates that it favorably compares to state-of-the-art methods. The fifth Web extra at http://youtu.be/OSl3f2qZzKs is a video demonstrating a 3D acquisition system capable of simultaneously capturing an entire room-sized volume with an array of commodity depth cameras and rendering it from a novel viewpoint in real time. The sixth Web extra at http://youtu.be/zKWByH7evo0 is a video demonstrating a gaze-correction approach based on a single Kinect sensor that preserves both the integrity and expressiveness of the face as well as the fidelity of the scene as a whole, producing nearly artifact-free imagery. The method is suitable for mainstream home video conferencing: it uses inexpensive consumer hardware, achieves real-time performance, and requires just a simple and short setup. |
| Sponsorship | IEEE Computer Society |
| Starting Page | 46 |
| Ending Page | 52 |
| Page Count | 7 |
| File Size | 3919552 |
| File Format | |
| ISSN | 00189162 |
| Volume Number | 47 |
| Issue Number | 7 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-01-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Three-dimensional displays Cameras Image reconstruction Real-time systems Stereo image processing Glass Solid modeling BeingThere Centre 3D telepresence 3D acquisition 3D reconstruction 3D display computer vision graphics visualization augmented reality |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Science |
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