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  1. IEEE Transactions on Computational Intelligence and AI in Games
  2. Year : 2012 Volume : 4
  3. Issue 4
  4. Introducing Individual and Social Learning Into Evolutionary Checkers
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Year : 2015 Volume : 7
Year : 2014 Volume : 6
Year : 2013 Volume : 5
Year : 2012 Volume : 4
Issue 4
Table of Contents
IEEE Transactions on Computational Intelligence and AI in Games publication information
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering
Introducing Individual and Social Learning Into Evolutionary Checkers
Evolutionary Design of FreeCell Solvers
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard
AntBot: Ant Colonies for Video Games
Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs
IEEE Computational Intelligence Society Information
IEEE Transactions on Computational Intelligence and AI in Games information for authors
Issue 3
Issue 2
Issue 1
Year : 2011 Volume : 3
Year : 2010 Volume : 2
Year : 2009 Volume : 1

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Introducing Individual and Social Learning Into Evolutionary Checkers

Content Provider IEEE Xplore Digital Library
Author Al-Khateeb, B. Kendall, G.
Copyright Year 2009
Abstract In recent years, much research attention has been paid to evolving self-learning game players. Fogel's Blondie24 is just one demonstration of a real success in this field and it has inspired many other scientists. In this paper, evolutionary neural networks, evolved via an evolution strategy, are employed to evolve game-playing strategies for the game of Checkers. In addition, we introduce an individual and social learning mechanism into the learning phase of this evolutionary Checkers system. The best player obtained is tested against an implementation of an evolutionary Checkers program, and also against a player, which has been evolved within a round robin tournament. The results are promising and demonstrate that using individual and social learning enhances the learning process of the evolutionary Checkers system and produces a superior player compared to what was previously possible.
Starting Page 258
Ending Page 269
Page Count 12
File Size 1252966
File Format PDF
ISSN 1943068X
Volume Number 4
Issue Number 4
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 2012-12-01
Publisher Place U.S.A.
Access Restriction One Nation One Subscription (ONOS)
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Games Humans Neural networks Databases Computers Educational institutions Machine learning individual and social learning Artificial neural networks Checkers evolutionary algorithms
Content Type Text
Resource Type Article
Subject Artificial Intelligence Control and Systems Engineering Electrical and Electronic Engineering Software
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