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Article
Article
| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Kronander, J. Jonsson, D. Low, J. Ljung, P. Ynnerman, A. Unger, J. |
| Copyright Year | 1995 |
| Abstract | We present an algorithm that enables real-time dynamic shading in direct volume rendering using general lighting, including directional lights, point lights, and environment maps. Real-time performance is achieved by encoding local and global volumetric visibility using spherical harmonic (SH) basis functions stored in an efficient multiresolution grid over the extent of the volume. Our method enables high-frequency shadows in the spatial domain, but is limited to a low-frequency approximation of visibility and illumination in the angular domain. In a first pass, level of detail (LOD) selection in the grid is based on the current transfer function setting. This enables rapid online computation and SH projection of the local spherical distribution of visibility information. Using a piecewise integration of the SH coefficients over the local regions, the global visibility within the volume is then computed. By representing the light sources using their SH projections, the integral over lighting, visibility, and isotropic phase functions can be efficiently computed during rendering. The utility of our method is demonstrated in several examples showing the generality and interactive performance of the approach. |
| Sponsorship | IEEE Computer Society Technical Committee on Computer Graphics IEEE Computer Society |
| Page Count | 16 |
| File Size | 5332762 |
| Starting Page | 447 |
| Ending Page | 462 |
| File Format | |
| ISSN | 10772626 |
| Volume Number | 18 |
| Issue Number | 3 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-03-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Lighting Rendering (computer graphics) Light sources Harmonic analysis Scattering Real time systems Approximation methods volume rendering. Volumetric illumination precomputed radiance transfer |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Signal Processing Computer Vision and Pattern Recognition Software |
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