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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Montfort, N. Bogost, I. |
| Copyright Year | 1992 |
| Abstract | Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate. |
| Sponsorship | IEEE Computer Society |
| File Size | 580163 |
| File Format | |
| ISSN | 10586180 |
| Volume Number | 31 |
| Issue Number | 3 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-07-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Liquid crystal displays Games Computer displays Computer graphics Teleprinting Space technology Oscilloscopes History Three dimensional displays TV videogames Keywords: History of computing arcade games cathode-ray tube displays porting random scan displays raster scan displays vector graphics |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Science History and Philosophy of Science |
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