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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Sindre, G. Natvig, L. Jahre, M. |
| Copyright Year | 1963 |
| Abstract | The question/answer-based computer game Age of Computers was introduced to replace traditional weekly paper exercises in a course in computer fundamentals in 2003. Questionnaire evaluations and observation of student behavior have indicated that the students found the game more motivating than paper exercises and that a majority of the students also perceived the game to have a higher learning effect than paper exercises or textbook reading. This paper reports on a controlled experiment to compare the learning effectiveness of game play with traditional paper exercises, as well as with textbook reading. The results indicated that with equal time being spent on the various learning activities, the effect of game play was only equal to that of the other activities, not better. Yet this result is promising enough, as the increased motivation means that students work harder in the course. Also, the results indicate that the game has potential for improvement, in particular with respect to its feedback on the more complicated questions. |
| Sponsorship | IEEE Education Society |
| Starting Page | 10 |
| Ending Page | 18 |
| Page Count | 9 |
| File Size | 268198 |
| File Format | |
| ISSN | 00189359 |
| Volume Number | 52 |
| Issue Number | 1 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-02-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | edutainment Computer fundamentals computer game computer science education |
| Content Type | Text |
| Resource Type | Article |
| Subject | Education Electrical and Electronic Engineering |
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