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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Plate, J. Holtkaemper, T. Froehlich, B. |
| Copyright Year | 1995 |
| Abstract | We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-based structure and we use out-of-core techniques to support extremely large volumes. Users define a set of convex polyhedral volume lenses, which may be associated with one or more volumetric datasets. The volumes or the lenses can be interactively moved around while the region inside each lens is rendered using interactively defined multi-volume shaders. Our rendering pipeline splits each lens into multiple convex regions such that each region is homogenous and contains a fixed number of volumes. Each such region is further split by the brick boundaries of the associated octree representations. The resulting puzzle of lens fragments is sorted in front-to-back or back-to-front order using a combination of a view-dependent octree traversal and a GPU-based depth peeling technique. Our current implementation uses slice-based volume rendering and allows interactive roaming through multiple intersecting multi-gigabyte volumes. |
| Sponsorship | IEEE Computer Society Technical Committee on Computer Graphics IEEE Computer Society |
| Page Count | 8 |
| File Size | 965535 |
| Starting Page | 1584 |
| Ending Page | 1591 |
| File Format | |
| ISSN | 10772626 |
| Volume Number | 13 |
| Issue Number | 6 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2007-01-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Lenses Rendering (computer graphics) Pipelines Geometry Spatial resolution Petroleum Graphics Data visualization Solids Displays display algorithms Multi-volume visualization constructive solid geometry shading |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Signal Processing Computer Vision and Pattern Recognition Software |
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