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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Ruiz, P.M. Botia, J.A. Gomez-Skarmeta, A. |
| Copyright Year | 1996 |
| Abstract | We investigate the optimization of the quality of service (QoS) offered by real-time multimedia adaptive applications through machine learning algorithms. These applications are able to adapt in real time their internal settings (i.e., video sizes, audio and video codecs, among others) to the unpredictably changing capacity of the network. Traditional adaptive applications just select a set of settings to consume less than the available bandwidth. We propose a novel approach in which the selected set of settings is the one which offers a better user-perceived QoS among all those combinations which satisfy the bandwidth restrictions. We use a genetic algorithm to decide when to trigger the adaptation process depending on the network conditions (i.e., loss-rate, jitter, etc.). Additionally, the selection of the new set of settings is done according to a set of rules which model the user-perceived QoS. These rules are learned using the SLIPPER rule induction algorithm over a set of examples extracted from scores provided by real users. We will demonstrate that the proposed approach guarantees a good user-perceived QoS even when the network conditions are constantly changing. |
| Page Count | 14 |
| File Size | 637203 |
| Starting Page | 1398 |
| Ending Page | 1411 |
| File Format | |
| ISSN | 10834419 |
| Volume Number | 34 |
| Issue Number | 3 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2004-06-01 |
| Publisher Place | U.S.A. |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Quality of service Bandwidth Video codecs Genetic algorithms Jitter Machine learning algorithms Adaptive systems Delay Concrete |
| Content Type | Text |
| Resource Type | Article |
| Subject | Control and Systems Engineering Information Systems Electrical and Electronic Engineering Human-Computer Interaction Computer Science Applications Software |
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