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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Shu Fu Bin Wu Hong Wen Pin-Han Ho Gang Feng |
| Copyright Year | 2002 |
| Abstract | In 3GPP LTE-A, Coordinated Multi-Point (CoMP) is adopted to enhance the transmission rates of edge users. To maximize the total downlink throughput of all edge users, it is crucial to properly determine the set of simultaneously served users in each physical resource block (PRB) and the cooperative base stations (BSs) for each scheduled user, as well as the transmit power of the BSs. Based on the reference signal receiving power (RSRP) of each edge user, we first propose two simple and integrated transmission scheduling algorithms, one distributed and the other centralized, to choose cell-edge users and cooperative BSs in each PRB. With the scheduling results, the classic Water-Filling (WF) algorithm is carried out over all PRBs at each BS to get an initial single cell power allocation. To take the interference among different cooperative BS sets into account, we further formulate a non-cooperative power allocation game to adjust the initial power allocation for interference coordination, where the initial power allocation provides the strategy space of the game for each BS. This increases the total downlink throughput of edge users over all BSs. We prove that the game has a unique Nash Equilibrium (NE), and design an algorithm to find the NE. Performance gain is then demonstrated through extensive simulation studies. |
| Starting Page | 112 |
| Ending Page | 123 |
| Page Count | 12 |
| File Size | 2278122 |
| File Format | |
| ISSN | 15361276 |
| Volume Number | 13 |
| Issue Number | 1 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-01-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Games Resource management Interference Throughput Wireless communication Pricing Scheduling scheduling Coordinated multi-point (CoMP) interference coordination non-cooperative game power allocation |
| Content Type | Text |
| Resource Type | Article |
| Subject | Applied Mathematics Electrical and Electronic Engineering Computer Science Applications |
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