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A spatial interface for audio and music production (2006)
| Content Provider | CiteSeerX |
|---|---|
| Author | Wozniewski, Mike Settel, Zack Québec, Montréal |
| Description | In International Computer on Digital Audio Effects (DAFx |
| Abstract | In an effort to find a better suited interface for musical performance, a novel approach has been discovered and developed. At the heart of this approach is the concept of physical interaction with sound in space, where sound processing occurs at various 3-D locations and sending sound signals from one area to another is based on physical models of sound propagation. The control is based on a gestural vocabulary that is familiar to users, involving natural spatial interaction such as translating, rotating, and pointing in 3-D. This research presents a framework to deal with realtime control of 3-D audio, and describes how to construct audio scenes to accomplish various musical tasks. The generality and effectiveness of this approach has enabled us to reimplement several conventional applications, with the benefit of a substantially more powerful interface, and has further led to the conceptualization of several novel applications. 1. |
| File Format | |
| Publisher Date | 2006-01-01 |
| Access Restriction | Open |
| Subject Keyword | Audio Scene Novel Approach Powerful Interface Realtime Control Several Novel Application Sound Signal Various Musical Task Gestural Vocabulary Sound Propagation Music Production Sound Processing 3-d Audio Suited Interface Physical Model Spatial Interface Natural Spatial Interaction Various 3-d Location Musical Performance Physical Interaction Several Conventional Application |
| Content Type | Text |