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Integrating Virtual Reality and Telepresence via Image Based Modeling and Rendering.
| Content Provider | CiteSeerX |
|---|---|
| Author | Beckett, Paul Hollier, Will |
| Abstract | Abstract. A project to merge virtual reality and telepresence into a “Mixed Reality ” system is described. The work is based on Image-Based Modeling and Rendering (IBMR) techniques in which both the geometry and appearance of a scene are derived from photographs or video. Complete viewpoint mobility is achieved by combining and morphing a small set of reference images. As IBMR can achieve significant compression of scene data, applications such as telepresence that rely on low to medium bandwidth network connections, would benefit greatly from its availability in real time. Although there has been much recent progress, these techniques are still, essentially, non real-time. The work described is aimed at developing parallel implementation of image-based rendering that will point the way to real-time hardware accelerated solutions. The ultimate goal will be to develop a cost-effective hardware solution applicable to the “Mixed Reality ” system that will support the real-time extraction of models from photographic images as well as the real-time rendering of the images. 1. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Mixed Reality System Significant Compression Work Described Parallel Implementation Cost-effective Hardware Solution Complete Viewpoint Mobility Real-time Rendering Real-time Hardware Photographic Image Ultimate Goal Image-based Rendering Much Recent Progress Image-based Modeling Bandwidth Network Connection Real-time Extraction Scene Data Reference Image Non Real-time |
| Content Type | Text |
| Resource Type | Article |