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An Application of Scalable Massive Model Interaction using Shared-Memory Systems
| Content Provider | CiteSeerX |
|---|---|
| Author | Bigler, James Stephens, Abe Heirich, Alan Boulos, Solomon Raffin, Bruno Wald, Ingo Parker, Steven |
| Editor | Dos Santos, Luis Paulo |
| Abstract | occluded structures to be examined in context. Right: Ambient occlusion shader inside the cockpit. (3D data provided by The Boeing Company.) During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide maintenance personnel with the capability to easily visualize the entire aircraft at once. This paper describes the design of the renderer used to demonstrate the feasibility of integrating interactive ray tracing in a commerical aircraft inspection and maintenance scenario. We describe the feasibility demonstration involving actual personnel performing real-world tasks and the scalable architecture of the parallel shared memory renderer. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Ray tracing I.3.2 [Computer Graphics]: Distributed/network graphics |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Maintenance Personnel Actual Personnel Shared-memory System Maintenance Scenario Feasibility Demonstration Acm Cc End-to-end Digital Design Massive Model Interactive Ray Tracing Computer Graphic Ambient Occlusion Shader Interactive Ray Network Graphic Commerical Airliner Entire Aircraft Subject Descriptor Geometric Data Massive Amount Commerical Aircraft Inspection Boeing Company Occluded Structure Scalable Massive Model Interaction Scalable Architecture Real-world Task Parallel Shared Memory Renderer |
| Content Type | Text |
| Resource Type | Article |