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Mitigating information exposure to cheaters in real-time strategy games (2005)
| Content Provider | CiteSeerX |
|---|---|
| Author | Chambers, Chris Feng, Wu-Chang Feng, Wu-Chi Saha, Debanjan |
| Description | Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequently hosted as a peer-to-peer game. As the genre has moved towards a distributed simulation approach to gameplay, the number of cheats has been reduced to bug exploits and “maphacks”: a form of information exposure that reveals the opponent’s units and positions when they should be hidden. This paper proposes a technique for detecting maphacking based on bit commitment and explores the tradeoffs in network traffic and information exposure inherent in reducing information exposure in peer-to-peer games. |
| File Format | |
| Language | English |
| Publisher Date | 2005-01-01 |
| Publisher Institution | In Proceedings of the International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV |
| Access Restriction | Open |
| Subject Keyword | Real-time Strategy Game Information Exposure Information Exposure Inherent Network Traffic Prevalent Problem Peer-to-peer Game Game Maker Distributed Simulation Approach On-line Game Popular Real-time Strategy Game Genre |
| Content Type | Text |
| Resource Type | Article |